![]() And then there’s all the expected new areas, items, monsters, and traps. ![]() We’ve also added liquid physics that are really fun to play with – combined with the destructible terrain you get things like dynamic water or lavafalls that you have to deal with on each run. Even though the gameplay is still 2D platforming, this adds a feeling of a third dimension to the exploration. Sometimes the entrance is right there and sometimes it’s a hidden shortcut. ![]() For example, each level will have a second layer that you can go back and forth between. There are a lot of differences that, when added up, really make the game feel different. Now that they get it, we can spend more time making the experience deeper and richer. Which is great, because with Spelunky 1 we had a hard time explaining that to people. PSB: What will Spelunky fans “get” about the game right away? What’s similar? What’s different?ĭY: I think they’ll immediately get into the flow of playing the game. Sometimes that means adding, sometimes that means remixing – it can also mean subverting expectations created by the original game. The big question on my mind was “What makes Spelunky, Spelunky?” I wanted to figure out what those ideas were and take them to their limit without anything getting in their way. My opinion about sequels is that they are extensions of the previous games, so I want fans of Spelunky 1 to jump in and feel like they’re playing a continuation, both storywise and mechanically. PSB: I understand this game is very, very different from Spelunky 1 – why? What guided that decision? Why not be safe and just do another like he already did?ĭY: At its core, Spelunky 2 is not too different, actually. And that includes storytelling (both developer-created and player-created) as well as game mechanics. That’s something we’ve been building on – not just adding lots of new things (which we’re doing!), but also making the world feel even more interconnected. ![]() Since Spelunky 1 was released a lot of great roguelike-inspired games have come out and pushed the genre in cool new directions, but I think Spelunky is still very unique in terms of the freedom it offers the player and the way different elements interact, where one event can trigger a cascade of consequences that have to be dealt with. PlayStation.Blog: So, first things first: What is Spelunky 2?ĭerek Yu: Spelunky 2 is the sequel to the roguelike platformer Spelunky and takes place after the events of the original game. Left to right: Ana Spelunky, Margaret Tunnel, Colin Northward, Roffy D. We caught up with Derek Yu, creator of Spelunky, to learn more about what’s in store when Spelunky 2 launches sometime next year. Rideable mounts! Online multiplayer! And a lush visual overhaul that retains the simple beauty of Spelunky while adding in visual flourishes like gloopy new liquid effects and particles out the wazoo. It’s a remarkably hard act to follow, but it looks like Mossmouth and Blitworks are bringing out the big guns. If you never played the original Spelunky, you missed one of the greatest platform games of all time. Oh, wonder of wonders: Our first look at Spelunky 2 gameplay has arrived! And you can play it this weekend in the PlayStation booth at PAX West!
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